This is exceptionally excellent! There are plenty of articles and tools out there for doing super in-depth tracking and that is not always what I'm looking for.
Excellent stuff, simple and easy to implement. It kind of reminds me of using “clocks” from Blades in the Dark / Ironsworn. Urgency helps create tension and forces decision making for the player to choose where to prioritize.
Brevity is the sole of wit. 1d6 Consequence scale 👍
Thank you! :)
Smooth and simple!
Thank you friend!
Yup this is cool. Is this gonna be worked it to the solo game you're developing at the moment?
Probably, yeah! I've been using it for some citycrawling stuff I've been trying out.
Sweet! I'll keep an eye out for you demoing it on your channel at some point 🙂
This is exceptionally excellent! There are plenty of articles and tools out there for doing super in-depth tracking and that is not always what I'm looking for.
Your process is like a note with mechanics.
Excellent stuff, simple and easy to implement. It kind of reminds me of using “clocks” from Blades in the Dark / Ironsworn. Urgency helps create tension and forces decision making for the player to choose where to prioritize.